Curriculum / Global

Curriculum Design Consultant

We are seeking curriculum design consultants to support us as we develop curriculum for pilot programs. The consultant would be responsible for developing instructional content for individual sessions in the bootcamp training under the guidance of lead curriculum designers for the program. This training will be grounded in relevant workplace activities and will include the technical skills and knowledge, behavioral skills, and mindsets that are required for success on the job and in support of long-term employment. Technical and behavioral skills and mindsets will be taught and practiced in an integrated way throughout the bootcamp training.

The work will be project-based, and ideally, designers will work full-time for the duration of the design process (~4-8 weeks), though part-time designers will also be considered. Work will be remote (no relocation required), though in-person feedback sessions may occur for those currently living in-country.

Interested applicants should submit a (1) resume and (2) work samples of curricula and lesson plans they have designed by email to Applications will be accepted on a rolling basis.

To be successful you'll need:

Required experience:

  • Bachelor’s degree required, preferably with a master’s degree in curriculum design
  • Minimum of 2 years in curriculum design experience
    • Experience planning and scripting individual objective-driven lessons
    • Experience developing active, practice-based learning experiences (e.g., simulations, role plays, etc.; not lectures and worksheets)
  • Comfort with using technology to collaborate (e.g., Google Docs, Zoom video conference, etc.)
  • Consistent, reliable access to the Internet is required

Preferred experience:

  • Experience teaching and/or designing instructional content for students from low-income communities
  • Experience teaching and/or designing instructional materials for young adults between the ages of 18 and 29 years old


  • Proactive collaborator, willing to propose solutions and ideas to challenges based on expertise, debate their merits, and make final recommendations for lesson design
  • Self-reflective and open to frequent feedback from Generation and employer and training partners
  • Detail oriented (able to produce instructor-ready documents)

What you'll do:

  • Design the active learning experiences for each session
    • Design practice-based, active learning content for each session (e.g., role plays, simulations, field experiences, etc.)
    • Design all supporting materials for each session, including scripted facilitator guides, student handouts, instructor debrief guides for activities, etc. so that, at scale, a typical instructor could deliver the lesson effectively with limited or no additional support
  • Throughout the process, work closely with Generation, employer partners, and other education partners (e.g., technical training experts) by obtaining feedback and iterating lessons accordingly

About Generation

Worldwide, more than 75 million young people are unemployed. But many employers can’t find people with the skills they need for entry-level jobs. Generation was created in 2014 to help bridge this gap—at speed and scale.

We’re building a skills-training methodology that can serve hundreds of thousands, and eventually millions, of young people a year. And we’re building proof that this training creates real business outcomes for employers, and lasting career impact for trainees—so everyone has the incentive to invest in skills. Our goal is to help our students achieve personal and professional success—and fundamentally change their life trajectories. Generation programs prepare unemployed or underemployed young people, aged 18 to 29, for jobs in four sectors: healthcare, technology, retail/sales, and skilled trades.

Today, Generation is active in twelve countries—101 cities and 280 sites—with diverse social, economic and labor-market contexts.