Curriculum / Global


You will work closely with a Global C&I Lead, Global Curriculum Design Manager, country program teams, technical experts, and contract designers to build our training programs. You will be responsible for developing practice-based, prescriptive session plans, including simulations that mimic daily on-the-job situations, role plays, and sessions that integrate technical and behavioral skills and mindsets. The Global Curriculum Designer role is a great fit for an instructional designer who loves to learn and experiment, has a deep knowledge of adult learning and design best practices, and is interested in doing innovative design work for a growing global organization that is taking its work to scale. Designers will work remotely and no relocation is required. This role may require some domestic or international travel.

Interested applicants should submit a (1) resume and (2) work samples of curricula and lesson plans they have designed by email to Applications will be accepted on a rolling basis.

To be successful you'll need:


  • Bachelor’s degree
  • Minimum of 2 years of instructional design experience, including:
    • Developing objective-driven, practice-based learning experiences (e.g., simulations, role plays, case studies, etc.; not lectures and worksheets)
    • Planning and writing individual objective-driven sessions
    • Designing instructional materials for adult learners from different countries
  • Ideal candidate has knowledge of best practices and current trends in adult learning, and/or experience with highly technical, online and blended learning programs
  • Experience collaborating virtually (i.e. Zoom, conference calls, Google Docs)
  • Familiarity with adult learning principles and experience designing instructional materials for adult learners
  • Experience designing instructional materials for populations from different countries
  • Fluency in spoken and written English required, additional language proficiency desirable (Italian, Spanish, French)


  • Entrepreneurial, creative, proactive mindset required in a start-up
  • Willing to travel 
  • Professional demeanour, excellent organizational, interpersonal and communication skills and attention to detail,
  • High-degree of independence and experience with self-management, takes ownership for targets and seeks opportunities for improvement / growth of the program without guidance
  • Positive, solutions-oriented attitude, drive for excellence and ability to be a team player
  • Strong problem-solving skills
  • Possesses a growth mindset, a willingness to learn and desire to take on and grow with the organization.

What you'll do:


  • Conduct research and work with subject matter experts to gain knowledge on content to be included in technical sessions


  • Serve as a peer reviewer for other design team members, giving feedback aligned with Generation’s design standards and methodology


  • Participate in data-driven reflection to improve design of sessions and ultimately improve effectiveness of programs
  • Incorporate feedback to improve the quality of sessions

About Generation

Worldwide, more than 75 million young people are unemployed. But many employers can’t find people with the skills they need for entry-level jobs. Generation was created in 2014 to help bridge this gap—at speed and scale.

We’re building a skills-training methodology that can serve hundreds of thousands, and eventually millions, of young people a year. And we’re building proof that this training creates real business outcomes for employers, and lasting career impact for trainees—so everyone has the incentive to invest in skills. Our goal is to help our students achieve personal and professional success—and fundamentally change their life trajectories. Generation programs prepare unemployed or underemployed young people, aged 18 to 29, for jobs in four sectors: healthcare, technology, retail/sales, and skilled trades.

Today, Generation is active in twelve countries—101 cities and 280 sites—with diverse social, economic and labor-market contexts.